Futhork MUD is different then most other ROM MUDS.

Your statistics (Attack, Defense, Damage, Armor, WhiteMag, BlackMag) that
are shown in your score sheet are your maximum stat.  Your minimum is 80%
of your maximum.

So if your attack is 100, you will roll a number between 80 and 100.
If your attack is 100, and your opponents defense is 130.  You will NOT
be able to hit them.

In battle, if your attack roll is greater then your opponents defense roll, 
then you will hit them.  The damage will be your weapons damage (including 
pierce, slash, etc. damage) plus your damage stat, minus your opponents armor 
(including pierce, slash, etc. defences) stat.

if damage is smaller then 1 after the above calculation, the damage will be 1.

Note: If your defense is really high that no one can hit you, your
attack/damage will be so low that you will not do any damage.
That is the trade off.  Find a good balance.

Magic:
WhiteMag is for defensive and healing spells. The higher the WhiteMag, the
stronger your white magic spells will be.

BlackMag is for offensive spells. The higher the BlackMag, the stronger
your black magic spells will be.